Minor Atmospheric Corrections, including linking AirMass to AirPollution.Slight adjustments to exposure for sky colour adjustments when sun at it's highest. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.Ĭorrected Sky Colour to remove Cyan effect. Decreased interval of Static Mapper updates from 5 minutes to 10 seconds.Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.Corrected Rear Flap System default wet weather disable point to work with new weather ranges.The Default HUD has been updated to show a text description. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported.Updated tyre grip calculations on rubbered in areas when surfaces are wet.New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).They're now separate per real road property, with wet road having a higher update rate. Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4.Added an option to set the amount of water on roads at the start of a session.Removed texture cache to simplify loading.Added a visual driving line feature, this can be toggled from settings.Updated Safety Car added to Retail and ModDev.Some terrains may play incorrect scrub sfx.Driver labels don't depth test when MSAA is turned off.Toggling driver labels doesn't work in VR.Sparks cause performance spikes for some users running with uncapped frame rates they can be temporarily disabled by setting specialfx to low (This has minimal impact on other effects).Removed a setting that exited the game after leaving a server. As we release new updates for rFactor 2, each branch will ‘move up’ to the next step of the branch ladder, from ‘release-candidate’ to ‘opt-out’ to ‘previous-build’, replaced by the respective new updated version. ![]() – Download mode textbox gizmo now only displays name of mod file, not full path. – Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit. – Removing hard-coded HUD elements shading and alpha. UI / HUD / OPTIONS: - – New UI with resolution 1920X1080. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. ![]() rFactor Car and rFactor Track downloads, Car Skins, Car Setups, rFactor Screenshots, online racing, 1 click installs. RFactor Central The world's largest site for rFactor racing simulation PC game by ISI, Image Space Incorporated. modular military character 2 free download.how to set up voicemail greeting on samsung a20.that which you find at home yet did not expect witcher 3.thrustmaster t300rs racing wheel control panelġ600 square foot house plans 2 bedroom lakeside mobile homes for sale oneplus 9 secret codes.1970 plymouth roadrunner project for sale.signs that tinnitus is going away reddit.
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