![]() Partially resolved an issue where trying to close the app on Windows causes the app to hang.Resolved an issue where snapshotting with raytracing on fails to capture the raytraced scene content.Resolved an issue where using the denoiser resulted in blank patches in the final render.Resolved an issue where canceling a render caused the app to hang.Resolved an issue where the "edit" button failed to launch other applications (Photoshop/Illustrator) for editing images.Resolved an issue where some materials could not be transformed (rotation, offset, tiling).Resolved a crash that could happen when adding background images.Resolved a crash that could happen when loading a Stager file due to incorrectly reading camera data.Q is now used for the marquee select tool. The shortcut to toggle transform space has changed from Q to T.Two new materials in the starter assets for environmental design.Two new pedestal models in the starter assets for showcasing characters, props, and other assets.Physical lights are now included in the frame selection action.Physical lights will now orient to the surface they are aimed at when adding a light.Holding shift alone will continue to inverse selections. You can now use Shift+Cmd (Mac) or Shift+Ctrl (Win) to do additive selection while using the transform tools.The default shortcuts are to step up and down the hierarchy. Scene hierarchy navigation shortcuts: You can now select parents and children via shortcut, making it easier to navigate complex scene hierarchies in the viewport.Added a new marquee select tool which allows you to create marquee box selections in the viewport.You can now enable collision for objects using the scene panel badge when the scene wide tool option is disabled.Turning collision on for an object will now automatically activate it for the scene in the tool options as well.The render settings panel has been switched to a popover to account for the placement on the viewport control bar.The viewport control bar has been slightly rearranged to account for the tool options being added.Common transformation tool options (transform space, snapping, and collision toggles) are now available on the viewport control bar for easier access.Generating automatic UV is now optional when importing a model, instead of always on.They are now more accurately displayed as areas and should be closer to the raytraced engine result. Improved the visualization of area lights in the real time rendering engine.Laptops with Windows NVIDIA GPUs will now have improved automatic detection for using GPU raytracing.Rendering PSD format with GPU will now produce render layers.Summary : Brings enhancements such as GPU render layers, making automatic UV generation optional on import, improved tool options UI, and more. We've introduced some new shortcuts to help you navigate your scene easier. However, this can make finding parts complicated. Keeping scenes organized usually means using grouped objects to create heirarchy and structure. The default shortcut for transform space has changed from Q to T. The default shortcut for the marquee select tool is Q. Both tools work side by side so you can move or select objects with ease. The select tool can be used to click and drag on objects to push them. It allows you to start a marquee box selection in the viewport and selects any object within the region. The new marquee select tool is perfect for working in large scenes. This makes a much more natural lighting workflow and saves a few clicks for most 'default' lighting orientations, putting you in a better position to edit the lighting. When you drag a physical light into the scene it will now orient to the surface it's pointed at. Lighting is a huge part of scene design and we've made it just a little easier. You can manage this setting in the preferences to always ask, always skip, or always generate UVs. You can still manually run automatic UV generation in the object menu. Skipping this process can save a lot of time when doing quick renders for in-progress testing or simple renders like a clay material with nice lighting. Previously Stager would always run automatic UV generation. This was previously only available on CPU, but now works with the GPU renderer as well. The most important part of Stager is getting your amazing render and our multi-layered PSD output makes it easy to jump straight to Photoshop to do post editing.
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